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Technically Games Schedule
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You Can Do It! Rolling Your Own Game Engine
Justin Etchell
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Splines! They're cool!
Phoenix Marsh
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Building Procedural Worlds
Anthony Liew
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Turning my Mental Health Blog into Game Content
Charlie Francis Cassidy
Count on One Hand: Simple Resolution for Greater Impact
Sidney Icarus
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Dolby Atmos for Game Audio
Christopher Wiseman
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Somewhat Damaged: A Brief Guide to Surviving Redundancies
Mitch McCausland
Python for Unreal: Practical Applications
Jay Wingate
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Super Light Weight Virtual Production
Max Phoenix
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Drive On Walls In 5 Minutes?
Dan Violet Sagmiller
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My Woes Modding Magic Online
Katelyn Gigante
You (probably) suck at playtesting
Zac Lucarelli
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Gamifying my Life
Luke Mac
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Inside a PAX Booth
Luis Van Slageren
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