Technically Games Schedule

Lightning Talks

Keynote

Keynote

Art

Art

Security

Security

Programming

Programming

Other

Other

Art and programming
You Can Do It! Rolling Your Own Game Engine
Justin Etchell
Art and programming
Splines! They're cool!
Phoenix Marsh
Programming
Building Procedural Worlds
Anthony Liew
Lightning Talk
Turning my Mental Health Blog into Game Content
Charlie Francis Cassidy
Lightning Talk
Count on One Hand: Simple Resolution for Greater Impact
Sidney Icarus
Lightning Talk
Dolby Atmos for Game Audio
Christopher Wiseman
Lightning Talk
Somewhat Damaged: A Brief Guide to Surviving Redundancies
Mitch McCausland
Programming
Python for Unreal: Practical Applications
Jay Wingate
Art and programming
Super Light Weight Virtual Production
Max Phoenix
Programming
Drive On Walls In 5 Minutes?
Dan Violet Sagmiller
Security
My Woes Modding Magic Online
Katelyn Gigante
Lightning Talk
You (probably) suck at playtesting
Zac Lucarelli
Lightning Talk
Gamifying my Life
Luke Mac
Lightning Talk
Inside a PAX Booth
Luis Van Slageren